Potatoes

In My NES

The Quest

 

 

 

       

 

 




 

10-Yard Fight

Grade: C

 

On (or around) October 18, 1985 the world was introduced to the Nintendo Entertainment System.  The world was impressed and raved about the NES for years to come.  On that same day the world was introduced to 10-Yard Fight (since it was one of the 18 launch games) unfortunately it did not get met with the same enthusiasm as the system.  For 1985 the game wasn’t too bad, arguably better than anything Atari had put out and certainly in the same ballpark as Intellivision’s popular football game.  The problem was that when compared to Super Mario Bros. and Duck Hunt it was a major letdown.  Of course when compared to Baseball (another launch title) 10-Yard Fight is legendary.

There are many problems with this game.  The players are tiny and are playing on a large field, which makes 6 yard gains seem like 15 yards.  It’s very difficult to pass and games tend to be low scoring.  For a company already capable of making a game as large and complex as Super Mario Bros. it was quite surprising that such a primitive football game was released.  Many people hated the game and instantly put it away and waited for a better football game.  They would have to wait all the way until 1989 when three football games came out, chiefly among them Tecmo Bowl.

Perhaps because I didn’t give up on 10-Yard Fight I actually grew to like this game.  It plays more like a high school football game though and that is one of its main problems.  Here is how it’s set up.  You have two running backs, one on each side of the quarterback and one wide receiver.  The receiver runs along the line and you hike the ball whenever that receiver is where you want him to be.  Once you hike the ball the wide receiver runs straight up field while the running backs flank you on either side.  By pressing B you will pitch the ball to whichever running back you are facing.  If you hit A, you will pass the ball downfield to your receiver.  One cool trick is that you can pitch to a running back and then have him bomb it to your receiver.  Once you pass the line of scrimmage you cannot pitch backwards or throw forwards.  It is pretty tough to throw forwards without it being picked off, so I tend to run a smash-mouth high school football option attack, which leads to devastating results because you can’t fumble and it’s pretty easy to gain ten yards over four downs.  One defense each play begins with 2 players having an A or B above them.  You choose which player you want, essentially guessing which side of the field the offense is going to run to.  This strategy aspect makes for an interesting battle of the coaches.

 

Positives:

I like to think of this game as more of a conceptual football game than a full-fledged sport.  By that I mean, you have to think like a coach and guess which way your opponent is going, then you have to run and possibly pitch or throw the ball to a player.  These are all football skills but in this game they barely feel like it since everyone is so small.  I like that it contains many aspects of football missing from other NES games, such as running backs, pitches, dives on defense, and multiple skill levels.  The game has five skill levels to choose from with the toughest being “Super Bowl”.  None of them are that difficult but at least they are offered.

Glaring Negatives:

 Ok, so there are a lot of things wrong with this game.  Obviously there are no real players or teams.  You only have one wide receiver, you can only choose from two players on defense and I can’t figure out how to punt or kick field goals.  The players are tiny and really slow and it’s hard to pass.  I certainly wouldn’t recommend this as the most realistic football game on the NES…

Graphics and Sound: Primitive

The graphics are extremely low budget.  You would probably think that this is an Atari 5200 game.  There is very little in the way of music, mainly just blips for sound effects.

Gameplay and Controls: Slow

The game is low scoring because it is hard to make it all the way downfield.  Once you get a hang of how to pitch the ball and how to throw it, the controls are very responsive.

Features: Different skill levels

You have five skill levels to choose from.  I dare you to try them all out in one day…

Fun?: Possibly

This is one that I wouldn’t recommend to most people but it definitely has its charms.  I would easily recommend it over some of the other NES football games. 

Challenge: Not much

With a little practice you will be destroying the computer.

Replay: Yes

It’s a football game!  Every Fall I bust it out for a round or two of good ole high school style football.

2 Player: Yes

This can be a fun battle of the minds with a buddy.  If you’re looking for real football go with Tecmo Super Bowl.

Online Manual?: Yes

They’ve got all the manuals at www.nintendoage.com

Bottom Line: Probably Not

If you are into the NES launch titles then pick this one up.  Otherwise, you can probably do without it.

 

 

Reviewer: Agent J

Company: Nintendo

Year: 1985

Rarity: Very easy to find (E)

Expertise: Won the Super Bowl 34-0.

 

2nd Opinion – None

 

Tips and Tricks

On defense whenever you dive, the computer will verge towards out of bounds even if you are far away from them.  With a couple dives they will run right out of bounds.

 

Pick the defender with more open field.

 

On defense you can move across the field by diving since its faster than running.

 

On offense run your play to the opposite side as your receiver and you will have way more open space.

 

Pitch to your running back and have them pass a bomb.

 

Never try and throw a pass with a defender between you and the receiver.  It will be picked off every time.